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Esports Program of Excellence

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Aims

The aim of the Esports Program of Excellence is to provide students with the opportunities and pathways required to be successful participants in the esports industry. Through participation in the Esports subjects, extra-curricular club and external competitions, students are exposed to the emerging world of esports and empowered to explore multiple career pathways from elite athleticism through to casting/streaming, ICT support, team management, advertising, performance optimisation, business management and event organisation. Students will be involved with industry experts, university teams and inter-school events to enrich their understanding of, and success in, esports.

Selection Criteria

Students are selected to participate in the Esports Program of Excellence based on their desire to build career-ready knowledge and skills and an interest in the future of Australian esports. Applicants for this program need to demonstrate a high standard of esports performance skills and ability to work productively in a positive team environment.   

Entry Requirements

To be eligible to participate in the Esports Program of Excellence, students must:

  • have their own windows-based laptop and smart phone capable of video, sound editing and streaming, and bring it every lesson
  • participate in extra-curricular club activities and external competitions
  • have the capacity to cover course costs.

Conditions of Enrolment

The recommended Esports curriculum pathway is:

Year 7 Esports Program of Excellence → Year 8, 9 & 10 Esports Electives → Year 11 & 12 ICT in Esports or Digital Solutions → QUT Diploma of Esports

​External Partnerships

Through community and industry partnerships, students in the Esports Program of Excellence will have access to various industry events, esports competitions and external learning opportunities. We have fostered working relationships with:

  • Queensland University of Technology (QUT), who offers on-campus competitions, day-long esports work experience events, coaching from QUT Elite Athletes and access to the Diploma of Esports.
  • The FUSE Cup, as a School of Excellence, who will provide industry insight and a range of competitions and work experience opportunities each year.
  • The Australian Computer Society (ACS) and the Gateway to Industry Schools Program (GISP) who provide industry events, funding for excursions, industry professional development for students and teachers and access to a range of technology learning solutions.

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Last reviewed 19 May 2022
Last updated 19 May 2022