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Digital Technologies

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YEA​​R 7

Learning in Digital Technologies focuses on further developing understanding and skills in computational thinking such as decomposing problems and prototyping; and engaging students with a wider range of information systems as they broaden their experiences and involvement in national, regional and global activities.

YEA​​R 9

Business Educa​​tion

Students are given the opportunity to develop their understanding of economics and business concepts by exploring the interactions within the global economy.  They will be introduced to the concept of an 'economy' and explore what it means for Australia to to be part of the Asia region and the global economy, including the implications of decisions made by individuals, businesses and governments. Students are also introduced to interpreneurial skills as they participate in the Future Anything program.

Digit​al Tech​​​nologies
Learning in Digital Technologies focuses on further developing understanding and skills in computational thinking such as precisely and accurately describing problems and the use of modular approaches to solutions. It also focuses on engaging students with specialised learning in preparation for vocational training or learning in the senior secondary years.

Espo​​rts Excellence

Esports Excellence will expose students to the billion-dollar world of Esports.  From gameplay analysis, tournament networking and PC building, to video production and live-streaming, students will explore the world of Esport.

YE​​A​​​R 10

​Digital Technologies – General Senior Subject

Digital Technologies investigates how computers work using both physical 'hands-on-building' style projects and projects with programming.  this subject is an engaging and interactive look at coding and how to make hardware interactive with software.  Students build their digital design and programming skills sequentially and organically as theoretical understanding develops.  this subject provides fun and challenging ways to learn how Digital Technologies fits into our ever-changing world.

Esports Exc​​​​​ellence

This new subject captures the interest and involvement of students.  With direct pathwa​​ys now to university, Esports is an exciting, fun and interesting way to work through th​e mapped Australian Curriculum. Students undertake three distinct components of Esports: Gaming as a professional, Casting (known as broadcasting or commentating), and Production (networking, computer building and streaming).  Importantly, there is a direct pathway to university from 2022 (starting with an Esports Diploma)

YEAR 11 & 12

Digital ​S​​ol​utions​

Digital Solutions enables students to learn about algorithms, computer programming languages and users interfaces through the generation of digital solutions using the EDGE process.  Students engage with data, information and applications to create digital solutions that filter and present information in timely and efficient ways while understating the need to encrypt and protect data.  They understand the personal, local and global impact of computing and the issues associated with the ethical integration​ of technology into our daily lives.

ICT in Es​​​port

Information and communication Technology in Esport focuses on the knowledge, understanding and skills related to engagement with information and communication technology within the Esport world.​​  Students will focus on applying knowledge of ICT to produce solutions to Esports problems such as tournament newtorking, ethical and safe online communication, audio and video production for casting, gameplay​ strategy and improvement and document production.  To achieve this, the subject includes core knowledge, understanding and sills relating to hardware, software and ICT in society

Certificate II in Digital Technologies (VET)

Students work with computers and software on a practical level - This training package is a purely competency based subject. Students who complete this course have the opportunity to obtain ICAICT20115  CERTIFICATE II in Applied Digital Technologies  Throughout this course, students will undertake tasks that represent workplace environment situations. The skills and techniques they will use in this classroom will make them job ready for many workplace environments.  In this course students will study topics including—sustainability, WHS, powerpoint, communicate and work in an IT environment, computer hardware and software (installing software and running diagnostic tests) and corporate marketing. After completing this course of study, students will be equipped to undertake a Certificate III in Information Technology at TAFE or within a traineeship in a workplace.  This course offers many pathways to employment and further competency based study.
 
If you require any further details, please contact:
MJ Raatz, Head of Department (Digital Technologies)
on 3714 2333 or mraat1@eq.edu.au
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Last reviewed 25 February 2022
Last updated 25 February 2022